AI Insights · Timothy · April 2025
Top Sengoku Games on Unified Platform in Australia: Q1 2025
Explore the performance of the top Sengoku games in Australia for Q1 2025, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2025, the performance of the top five Sengoku-themed games on the unified platform in Australia showcased a variety of trends in terms of downloads, revenue, and active users. Here's a closer look at how each game fared.
Great Conqueror 2: Shogun experienced fluctuations in weekly revenue, peaking at approximately $1.5K in late January before seeing a decline to around $452 by the end of March. Weekly downloads showed minor fluctuations, with a peak of 38 in mid-January. Active users reached a high of 33 in January but generally hovered around the mid-20s throughout the quarter.
Shogun: War and Empire had a varied download pattern, starting with 28 downloads at the beginning of January and experiencing some ups and downs, peaking again with 23 downloads in early March.
Ninja Village saw intermittent revenue throughout the quarter, with notable peaks of $19 in March. Download numbers were low, with a brief increase to 12 in mid-February.
Shogun's Empire: Hex Commander had a consistent revenue presence, with a significant jump to $46 in mid-January. However, downloads remained sparse, with only a handful recorded in February and March. Active users stayed at a minimal level, with a slight drop towards the end of the quarter.
The Samurai Wars had minimal activity, with 2 downloads recorded in late January.
These insights are based on data from Sensor Tower, where more detailed information can be found. Overall, the Sengoku games showed varied performance, reflecting differing levels of engagement and monetization strategies in the Australian market for this period.